Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn’t happen in a face-to-face chess game.

1.Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn’t happen in a face-to-face chess game.
2. Compare and contrast the MMORPG interaction environment and a face-to-face environment where chess is being played on a real chessboard. Identify if the environment has an impact on the player’ s ability to play chess.
3. List and describe the user interface guidelines that should apply to designing MMORPGs.
4. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources

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