1) Supply chain management:
Characteristics of a good SCM & implementation of a SCM –include benchmarking, vendor evaluation, lead time management etc.
Case studies of supply chain management Xerox and Dell +other case studies
(Logistics & supply chain management by Martin Christopher)
2) Order winners & qualifiers (factors influencing the ability to win orders)
(Compare methods adopted by Dell/Apple for PC products or any other firms through this concept) –‘Manuf. Strategy – Terry Hill’
3) Design for manufacture and assembly. (methods for products, processes; mechanical/
electrical/plastic components & assemblies, poko-yoko, SMDE etc.)
4)**Product & process Analysis
**Product & Process Analysis
a) Strip down the product to its components (the number of components in the product must be> 6): draw the ‘Product tree’, Analyse /describe the manufacturing methods/materials used/process plan/tolerances etc. of each component.
b) Carry out a ‘Value Analysis’ of the product and components—with the aim to improve the product, reduce the costs, no. of components etc.
Detail out the new design (apply ‘design for assembly’ rules): product tree, materials, manufacturing methods etc to be given.
c) Assemble & disassemble the product a few times and determine the assembly times for each stage of assembly & for the product.
Determine the learning rate (learning curves) : Determine the appox. Allowable times for the Tasks (use principles of Work Study).
d) Draw the Assembly chart & the Assembly ‘Precedence diagram’ for the product.
Design, an assembly line for the product to produce X items /day on the line operating 420 mins/day. (The no. of work stations, efficiency of the line etc.) Select X so that the line is occupied throughout the day.
Suggest a physical configuration for the line (placement of parts /tools/operators /machines at each work station.
e) Simulate the line;( assume a suitable breakdown rate at each work station)
Use the ‘Witness’ simulation software programme. (Use the hand-out/ help file, demo. programmes and programmes in the ‘workbook’ to learn about Witness –self– directed learning).Witness is a visual interactive simulation programme where the models are created by graphical drag & drop operations.