Explain two types of Character Classes, Warriors and Mages.

This program simulates the battle between two character classes.  In the HaveBattle class
we are having a battle between a Mage and a Warrior.  You are to write the supporting code using inheritance and a touch of polymorphism.
1.1 Characters
There are two types of CharacterClasses, Warriors and Mages.   Each CharacterClass has
a currentHP, maxHP.  Warriors also have an implicit armor that offsets 10 damage.
CurrentHP is the amount of health the character
currently has and the maximumHP is the amount of hit points a fully health character could
have.
All characters can deal damage (double dealDamage();) which calculated how much damage they will
inflict on another player using their abilities and wepaons or spells.  and they can receive damage
(void receiveDamage(double amount);)  A character is alive (boolean isAlive()) when
the currentHp is greater than zero.  A character can also heal (void addHealth(double newAmount))
this adds the amount of healing up to maximum HP.
There are two types of Characters.  Mages and Warriors.
1.1.1 Mage
Mages have a spell book, and they also have mana (which is the amount of spell power they have).  Mana can be between a minimum of 0 and a maximum of 100. They also regenerate mana (and hp’s) if they do nothing at an amount (for the sake of this example we can  fix this to 25 mana units and 10 hp’s and will continue to accumulate as long as the magician rests (which they can do during a battle by doing nothing for a turn).
Mages can add spells to their spell book (void addSpell(Spell newSpell)).  They can also throw their spell book away and get a new one (void newSpellBook()).
Most importantly when in battle and the dealDamage method is called it will returns how much damage is done to the enemy by the mage.  In the case of the mage, the mage has three options firstly if the mage’s  mana is < 10 they will rest for the turn (which does/returns zero damage).  If the mage is < 30 hp’s they will stop and cast a random healing spell from their spell book.  If they have no healing spells they should rest which will give them back 10 hps (as well as the mana regeneration)  Else the mage will attack by selecting a random TargetedSpell spell from their spellbook and casting that return the damage it inflicts on the target.  Note that while dealing damage the sound the spell makes is printed.
1.1.12 Warrior
Warriors are simpler they can have up to 5 weapons and are born with a weapon in their hand.  Like the mage they will deal damage but they are unencumbered by magic and have a simpler algorithm for fighting.  Simply they pick a random weapon and try to kill the enemy with it. Again the sound the weapon makes is printed.
1.2 Effector
All spells and weapons affect a character.  They have a name, a minimum effect and a maximum effect.  When an effect occurs it is randomly selected between minimum and maximum effect.  All Effector’s make a sound.
1.2.1 Spell
Spells are a type of effector.   There are two types of spells “HealingSpell” and “TargetedSpell” They define the different types of spells that can be cast.  Each of these types have subclasses which are the Fireball, IceStorm and MinorHealing
1.2.1.1 TargetedSpell
For the sake of the exercise there should be at least 2 types of TargetedSpells
Fireball
⦁ Mana Cost 15
⦁ Minimum Effect 40
⦁ Maximum Effect 50
⦁ Sound:Crackle Boom
IceStorm
⦁ Mana Cost 20
⦁ Minimum Effect 50
⦁ Maximum Effect 60
⦁ Sound:Chatter Boom
1.2.1.2 Healing
For the sake of the exercise there should be at least 1 types of Healing Spell
MinorHealing
⦁ Mana Cost 20
⦁ Minimum Effect 40
⦁ Maximum Effect 40
⦁ Sound:Warble
1.2.2 Weapons
Weapons are another type of effector.  All weapons have a calculateDamage method to return the amount of damage the weapon did between minimum and maximum effect.
For the sake of the exercise there should be at least two types of weapon.
Axe
⦁ Minimum Effect 15
⦁ Maximum Effect 25
⦁ Sound:Clink
Sword
⦁ Minimum Effect 1
⦁ Maximum Effect 50
⦁ Sound:Wosh
1.3 Spellbook
The mage holds a spellbook which each page contains one spell.  Spellbooks contain both targetedSpells and Healing spells.  Spellbook has two methods (getTargetedSpells and getHealingSpells) which returns a list of all the spells of that type that are in the spell book.  This is necessary so that the mage can choose from either offensive or defensive spells during the fight.  To save you time this has been supplied to you below.
1.4 Log
To keep a record of these epic battles there is a centralized logging program for your fight.  This class will either output to the screen or to the disk depending on whether a method is called. This class is supplied to you in skeleton below with only the screen output working.  You should extend this to allow the HaveBattle method call write to disk or write to screen methods.
2 Your Mission
You are to take the description above and build the software to implement the code to run the battle.
2.1 Requirements
Here are a list of requirements for your assignment.
⦁ HaveBattle class must work.  This is designed to use your code.
⦁ You must use inheritance where appropriate
⦁ Push as much code up the inheritance structure as possible.
⦁ You must use abstract where appropriate
⦁ You should write some testing to make sure your assignment works.  You don’t need to use junit however, whatever you write should do reasonable job of making sure your assignment works.
⦁ A static method for generating a random number in a range is supplied in the effector class skeleton.  Feel free to use it.
⦁ Only import the needed classes in each class
⦁ Jpg image of your inheritance diagram called inheritance.jpg included in the project
⦁ txt file with your testing outline called testing.txt
⦁ Class javadoc, Method javadoc, Instance javadoc and method body commenting
⦁ 16 classes should be included in your workspace.  Don’t panic quite a few of them are only a few lines of code.
⦁ Whatever you submit it should be compilable and runnable even if it doesn’t do everything that is required.
2.2 Suggested Order
This is a suggested approach to doing your assignment.
⦁ Create the packages (base package of unisa.pf.assign02. then subpackages base, characters, spells,
⦁ testing, util and weapons).
⦁ Draw up the inheritance structure using this document and supplied code to give you clues.
⦁ Put the supplied code into classes into the appropriate packages.
⦁ Get the code commented and tested
⦁ Create the missing files and get it to compile (even with empty classes).
⦁ Get the code commented and tested
⦁ Work on the log.java file (this will work independantly).
⦁ Get the code commented and tested
⦁ Write missing methods so that the HaveBattle class will compile.
⦁ Get the code commented and tested
⦁ Get the program so it will call dealDamage and receiveDamage.
⦁ Get the code commented and tested
⦁ Get the dealDamage and receiveDamage methods to work (trickiest part)
⦁ Get the code commented and tested
2.3 Testing
You are to write a test outline of what you would test and how you would test it in your program.  It is not necessary to code this just include a textfile (testing.txt).  You should put in sections on each class and under each class each method and the test cases you would test. You do not need to do junit testing for this assignment (I think you have enough to do without writing all that).
3.0 Marking
This assignment will be marked on the following independant criteria
Number of Marks      Description
10 Commenting
10 Style
5 Inheritance Diagram
15 Inheritance Code
15 Logging System Implementation
10 Other Code
20 doBattle and receiveDamage methods
15 Testing Design
If the code doesn’t compile/work the maximum marks you can receive is 40%
4.0 Supplied Code
Here is some code to get you going.   You must use this code and you should also fully comment the code.
4.1 Spellbook.java
(this code only needs commenting)
package unisa.pf.assign02.spells;

import java.util.Arrays;
import java.util.LinkedList;

public class SpellBook {
LinkedList pages = new LinkedList();

public Spell[] getTargetedSpells() {
LinkedList offensive = new LinkedList();

for (Spell i: pages) {
if(i instanceof TargetedSpell) {
offensive.add(i);
}
}

Spell[] returnVal = new Spell[offensive.size()];
for(int i=0;i<returnVal.length;i++) {
returnVal[i] = offensive.get(i);
}

return returnVal;
}

public Spell[] getHealingSpells() {
LinkedList healing = new LinkedList();

for (Spell i: pages) {
if(i instanceof HealingSpell) {
healing.add(i);
}
}

Spell[] returnVal = new Spell[healing.size()];
for(int i=0;i<returnVal.length;i++) {
returnVal[i] = healing.get(i);
}

return returnVal;
}

public void addSpell(Spell newSpell) {
pages.add(newSpell);
}

public Spell getSpell(int location) {
return pages.get(location);
}

public int length() {
return pages.size();
}
@Override
public String toString() {
String spells = “SpellBook [“;
for (int i=0;i<pages.size();i++) {
spells += pages.get(i).toString();
}
return spells + “]”;
}
}
4.2 HaveBattle.java
(this code only needs commenting)
package unisa.pf.assign02.testing;

import java.io.File;
import java.io.FileNotFoundException;
import java.util.Scanner;

import unisa.pf.assign02.base.Effector;
import unisa.pf.assign02.characters.Mage;
import unisa.pf.assign02.characters.CharacterClass;
import unisa.pf.assign02.characters.Warrior;
import unisa.pf.assign02.spells.Spell;
import unisa.pf.assign02.spells.MinorHealing;
import unisa.pf.assign02.spells.TargetedSpell;
import unisa.pf.assign02.spells.Fireball;
import unisa.pf.assign02.spells.HealingSpell;
import unisa.pf.assign02.spells.IceStorm;
import unisa.pf.assign02.weapons.Weapon;
import unisa.pf.assign02.weapons.Axe;
import unisa.pf.assign02.weapons.Sword;
import unisa.pf.assign02.util.Log;

public class HaveBattle {
public static void main(String[] args) {
int numberOfBattles = 5;
int numberMageWins = 0;
int numberWarriorWins = 0;
int draw = 0;

for (int i=0;i<numberOfBattles;i++) {
Log.println(“****** Round “+(i+1)+” ********”);
CharacterClass mage = new Mage(“Macros the Black Ver(“+i+”)”,120);
((Mage)mage).addSpell(new Fireball());
((Mage)mage).addSpell(new IceStorm());
((Mage)mage).addSpell(new MinorHealing(mage));
CharacterClass warrior = new Warrior(“Ashen-Shugar Ver(“+i+”)”,240,new Axe());
((Warrior)warrior).addWeapon(new Sword());

while(mage.isAlive() && warrior.isAlive()) {
Log.println(“+++New Turn+++”);
Log.print(“[[Mage Turn]]”);
warrior.receiveDamage(mage.dealDamage());
Log.println(“”);
Log.print(“[[Warrior Turn]]”);
mage.receiveDamage(warrior.dealDamage());
Log.println(“\n”);
}

if (mage.isAlive()) {
Log.println(“Mage “+mage.getName()+” Wins \n[[“+mage+”]]”);
numberMageWins++;
} else if (warrior.isAlive()){
Log.println(“Warrior “+warrior.getName()+” Wins \n[[“+warrior+”]]”);
numberWarriorWins++;
} else {
Log.println(“Killed Each Other No One Wins\nDead:”+mage+”\nDead:”+warrior);
draw++;
}
Log.println(“****************************************************\n\n\n”);
}
Log.println(“Mage :”+numberMageWins);
Log.println(“Warrior :”+numberWarriorWins);
Log.println(“Killed Each Other :”+draw);
Log.println(“\n\n”);

Log.println(“Debug Structure Code Below”);
//This code will force you to get the structure right.
CharacterClass x = new Warrior(“Mym”,999,new Sword());
CharacterClass y = new Mage(“Atoning Unifex”,9999999);
Warrior z = new Warrior(“Falameezar-aziz-Sulmonmee”,900,new Sword());
Mage w = new Mage(“Jon-Tom”,300);
Mage u = new Mage(“Mondain”,300);
Spell s1 = new MinorHealing(y);
HealingSpell s2 = new MinorHealing(y);
TargetedSpell s3 = new IceStorm();
Spell s4 = new IceStorm();
Effector e1 = new Sword();
Effector e2 = new IceStorm();
Weapon w1 = new Axe();
x.addHealth(99);
z.addWeapon(new Axe());
x.isAlive();
Log.println(“X Deal Damage”);
x.dealDamage();
Log.println(“\nX Receive Damage”);
x.receiveDamage(999);
Log.println(“\nW Receive Damage”);
w.receiveDamage(999);
w.dealDamage();

s4.getMinimumImpact();
s4.getMaximumImpact();
s4.getManaCost();

Log.close();
}
}
4.3 Log.java
(this code needs additional code written)
package unisa.pf.assign02.util;

import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileWriter;
import java.io.IOException;
public class Log {
private static FileWriter log = null;
private static boolean fileOut = false;
static {
//CODE HERE.
//THINK OF THIS AS A CONSTRUCTOR FOR STATIC VARIABLES
}
public static void println(String output) {
print(output+”\n”);
}
public static void print(String output) {
if (fileOut) {
//CODE HERE

} else {
System.out.print(output);
}
}

public static void close() {
try {
log.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}

public static void setFileOut() {
fileOut = true;
}

public static void setConsoleOut() {
fileOut = false;
}
}
4.4 Effector.java
(this code needs additional code written)
package unisa.pf.assign02.base;

import java.util.Random;
import unisa.pf.assign02.util.Log;

abstract public class Effector {

//you need to write additional code/instance variables

static public double randomNumberInRange(double start, double finish) {
Random r1 = new Random();
r1.nextGaussian();
return (Math.abs(r1.nextInt())%((finish+1)-start))+start;
}

}
5 Example Output
****** Round 1 ********
+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 51.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(0) uses armor to reduce damage from 51 to 41. Remaining hp is 199
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 17.0 hp of damage:][Sound::Wosh]Macros the Black Ver(0) uses armor to reduce damage from 17 to 17. Remaining hp is 103

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 56.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(0) uses armor to reduce damage from 56 to 46. Remaining hp is 153
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 37.0 hp of damage:][Sound::Wosh]Macros the Black Ver(0) uses armor to reduce damage from 37 to 37. Remaining hp is 66

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 42.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(0) uses armor to reduce damage from 42 to 32. Remaining hp is 121
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 23.0 hp of damage:][Sound::Clink]Macros the Black Ver(0) uses armor to reduce damage from 23 to 23. Remaining hp is 43

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 40.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(0) uses armor to reduce damage from 40 to 30. Remaining hp is 91
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 20.0 hp of damage:][Sound::Clink]Macros the Black Ver(0) uses armor to reduce damage from 20 to 20. Remaining hp is 23

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 23 HP to 63 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(0) uses armor to reduce damage from 0 to 0. Remaining hp is 91
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 19.0 hp of damage:][Sound::Clink]Macros the Black Ver(0) uses armor to reduce damage from 19 to 19. Remaining hp is 44

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 53.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(0) uses armor to reduce damage from 53 to 43. Remaining hp is 48
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 15.0 hp of damage:][Sound::Wosh]Macros the Black Ver(0) uses armor to reduce damage from 15 to 15. Remaining hp is 29

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Mana -)Mana Regenerated 25.0 Health Regenerated 10.0Ashen-Shugar Ver(0) uses armor to reduce damage from 0 to 0. Remaining hp is 48
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 17.0 hp of damage:][Sound::Wosh]Macros the Black Ver(0) uses armor to reduce damage from 17 to 17. Remaining hp is 22

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 22 HP to 62 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(0) uses armor to reduce damage from 0 to 0. Remaining hp is 48
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 18.0 hp of damage:][Sound::Clink]Macros the Black Ver(0) uses armor to reduce damage from 18 to 18. Remaining hp is 44

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 43.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(0) uses armor to reduce damage from 43 to 33. Remaining hp is 15
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 9.0 hp of damage:][Sound::Wosh]Macros the Black Ver(0) uses armor to reduce damage from 9 to 9. Remaining hp is 35

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Mana -)Mana Regenerated 25.0 Health Regenerated 10.0Ashen-Shugar Ver(0) uses armor to reduce damage from 0 to 0. Remaining hp is 15
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 50.0 hp of damage:][Sound::Wosh]Macros the Black Ver(0) uses armor to reduce damage from 50 to 50. Remaining hp is 0

Warrior Ashen-Shugar Ver(0) Wins
[[Warrior [weapons=[Axe [soundItMakes()=:Clink, getName()=Weapon:Axe, getMinimumImpact()=15.0, getMaximumImpact()=25.0], Sword [soundItMakes()=:Wosh, getName()=Weapon:Sword, getMinimumImpact()=1.0, getMaximumImpact()=50.0], null, null, null], numberOfWeapons=2]]]
****************************************************

****** Round 2 ********
+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 48.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(1) uses armor to reduce damage from 48 to 38. Remaining hp is 202
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 20.0 hp of damage:][Sound::Clink]Macros the Black Ver(1) uses armor to reduce damage from 20 to 20. Remaining hp is 100

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 56.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(1) uses armor to reduce damage from 56 to 46. Remaining hp is 156
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 20.0 hp of damage:][Sound::Wosh]Macros the Black Ver(1) uses armor to reduce damage from 20 to 20. Remaining hp is 80

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 44.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(1) uses armor to reduce damage from 44 to 34. Remaining hp is 122
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 18.0 hp of damage:][Sound::Clink]Macros the Black Ver(1) uses armor to reduce damage from 18 to 18. Remaining hp is 62

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 43.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(1) uses armor to reduce damage from 43 to 33. Remaining hp is 89
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 22.0 hp of damage:][Sound::Clink]Macros the Black Ver(1) uses armor to reduce damage from 22 to 22. Remaining hp is 40

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 43.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(1) uses armor to reduce damage from 43 to 33. Remaining hp is 56
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 18.0 hp of damage:][Sound::Clink]Macros the Black Ver(1) uses armor to reduce damage from 18 to 18. Remaining hp is 22

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 22 HP to 62 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(1) uses armor to reduce damage from 0 to 0. Remaining hp is 56
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 32.0 hp of damage:][Sound::Wosh]Macros the Black Ver(1) uses armor to reduce damage from 32 to 32. Remaining hp is 30

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 41.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(1) uses armor to reduce damage from 41 to 31. Remaining hp is 25
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 22.0 hp of damage:][Sound::Clink]Macros the Black Ver(1) uses armor to reduce damage from 22 to 22. Remaining hp is 8

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Mana -)Mana Regenerated 25.0 Health Regenerated 10.0Ashen-Shugar Ver(1) uses armor to reduce damage from 0 to 0. Remaining hp is 25
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 22.0 hp of damage:][Sound::Clink]Macros the Black Ver(1) uses armor to reduce damage from 22 to 22. Remaining hp is 0

Warrior Ashen-Shugar Ver(1) Wins
[[Warrior [weapons=[Axe [soundItMakes()=:Clink, getName()=Weapon:Axe, getMinimumImpact()=15.0, getMaximumImpact()=25.0], Sword [soundItMakes()=:Wosh, getName()=Weapon:Sword, getMinimumImpact()=1.0, getMaximumImpact()=50.0], null, null, null], numberOfWeapons=2]]]
****************************************************

****** Round 3 ********
+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 47.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(2) uses armor to reduce damage from 47 to 37. Remaining hp is 203
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 3.0 hp of damage:][Sound::Wosh]Macros the Black Ver(2) uses armor to reduce damage from 3 to 3. Remaining hp is 117

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 46.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(2) uses armor to reduce damage from 46 to 36. Remaining hp is 167
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 16.0 hp of damage:][Sound::Clink]Macros the Black Ver(2) uses armor to reduce damage from 16 to 16. Remaining hp is 101

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 59.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(2) uses armor to reduce damage from 59 to 49. Remaining hp is 118
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 8.0 hp of damage:][Sound::Wosh]Macros the Black Ver(2) uses armor to reduce damage from 8 to 8. Remaining hp is 93

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 55.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(2) uses armor to reduce damage from 55 to 45. Remaining hp is 73
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 26.0 hp of damage:][Sound::Wosh]Macros the Black Ver(2) uses armor to reduce damage from 26 to 26. Remaining hp is 67

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 57.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(2) uses armor to reduce damage from 57 to 47. Remaining hp is 26
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 19.0 hp of damage:][Sound::Clink]Macros the Black Ver(2) uses armor to reduce damage from 19 to 19. Remaining hp is 48

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 55.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(2) uses armor to reduce damage from 55 to 45. Remaining hp is 0
[[Warrior Turn]][Warrior Action: Warrior has died and chooses to skip turn]
Macros the Black Ver(2) uses armor to reduce damage from 0 to 0. Remaining hp is 48

Mage Macros the Black Ver(2) Wins
[[Mage [sb=SpellBook [Fireball [name=Spell:Fireball, manaCost=15.0, minimumImpact=40.0, maximumImpact=50.0]IceStorm [name=Spell:IceStorm, manaCost=20.0, minimumImpact=50.0, maximumImpact=60.0]Minor Healing [name=Spell:Minor Healing, manaCost=10.0, minimumImpact=40.0, maximumImpact=40.0]], mana=0.0, getName()=Macros the Black Ver(2), getHp()=48.0, getMaxHp()=120.0]]]
****************************************************

****** Round 4 ********
+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 52.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(3) uses armor to reduce damage from 52 to 42. Remaining hp is 198
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 14.0 hp of damage:][Sound::Wosh]Macros the Black Ver(3) uses armor to reduce damage from 14 to 14. Remaining hp is 106

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 45.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(3) uses armor to reduce damage from 45 to 35. Remaining hp is 163
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 10.0 hp of damage:][Sound::Wosh]Macros the Black Ver(3) uses armor to reduce damage from 10 to 10. Remaining hp is 96

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 59.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(3) uses armor to reduce damage from 59 to 49. Remaining hp is 114
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 3.0 hp of damage:][Sound::Wosh]Macros the Black Ver(3) uses armor to reduce damage from 3 to 3. Remaining hp is 93

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 43.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(3) uses armor to reduce damage from 43 to 33. Remaining hp is 81
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 23.0 hp of damage:][Sound::Clink]Macros the Black Ver(3) uses armor to reduce damage from 23 to 23. Remaining hp is 70

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 45.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(3) uses armor to reduce damage from 45 to 35. Remaining hp is 46
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 26.0 hp of damage:][Sound::Wosh]Macros the Black Ver(3) uses armor to reduce damage from 26 to 26. Remaining hp is 44

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 50.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(3) uses armor to reduce damage from 50 to 40. Remaining hp is 6
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 25.0 hp of damage:][Sound::Clink]Macros the Black Ver(3) uses armor to reduce damage from 25 to 25. Remaining hp is 19

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Mana -)Mana Regenerated 25.0 Health Regenerated 10.0Ashen-Shugar Ver(3) uses armor to reduce damage from 0 to 0. Remaining hp is 6
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 15.0 hp of damage:][Sound::Clink]Macros the Black Ver(3) uses armor to reduce damage from 15 to 15. Remaining hp is 14

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 14 HP to 54 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(3) uses armor to reduce damage from 0 to 0. Remaining hp is 6
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 16.0 hp of damage:][Sound::Clink]Macros the Black Ver(3) uses armor to reduce damage from 16 to 16. Remaining hp is 38

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 50.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(3) uses armor to reduce damage from 50 to 40. Remaining hp is 0
[[Warrior Turn]][Warrior Action: Warrior has died and chooses to skip turn]
Macros the Black Ver(3) uses armor to reduce damage from 0 to 0. Remaining hp is 38

Mage Macros the Black Ver(3) Wins
[[Mage [sb=SpellBook [Fireball [name=Spell:Fireball, manaCost=15.0, minimumImpact=40.0, maximumImpact=50.0]IceStorm [name=Spell:IceStorm, manaCost=20.0, minimumImpact=50.0, maximumImpact=60.0]Minor Healing [name=Spell:Minor Healing, manaCost=10.0, minimumImpact=40.0, maximumImpact=40.0]], mana=0.0, getName()=Macros the Black Ver(3), getHp()=38.0, getMaxHp()=120.0]]]
****************************************************

****** Round 5 ********
+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 53.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(4) uses armor to reduce damage from 53 to 43. Remaining hp is 197
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 49.0 hp of damage:][Sound::Wosh]Macros the Black Ver(4) uses armor to reduce damage from 49 to 49. Remaining hp is 71

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 47.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(4) uses armor to reduce damage from 47 to 37. Remaining hp is 160
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 42.0 hp of damage:][Sound::Wosh]Macros the Black Ver(4) uses armor to reduce damage from 42 to 42. Remaining hp is 29

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 29 HP to 69 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 160
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 50.0 hp of damage:][Sound::Wosh]Macros the Black Ver(4) uses armor to reduce damage from 50 to 50. Remaining hp is 19

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 19 HP to 59 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 160
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 22.0 hp of damage:][Sound::Clink]Macros the Black Ver(4) uses armor to reduce damage from 22 to 22. Remaining hp is 37

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 41.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(4) uses armor to reduce damage from 41 to 31. Remaining hp is 129
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 20.0 hp of damage:][Sound::Clink]Macros the Black Ver(4) uses armor to reduce damage from 20 to 20. Remaining hp is 17

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 17 HP to 57 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 129
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 18.0 hp of damage:][Sound::Clink]Macros the Black Ver(4) uses armor to reduce damage from 18 to 18. Remaining hp is 39

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:IceStorm for 58.0 HP of damage:][Sound::Chatter Boom]Ashen-Shugar Ver(4) uses armor to reduce damage from 58 to 48. Remaining hp is 81
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 25.0 hp of damage:][Sound::Clink]Macros the Black Ver(4) uses armor to reduce damage from 25 to 25. Remaining hp is 14

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Mana -)Mana Regenerated 25.0 Health Regenerated 10.0Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 81
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 18.0 hp of damage:][Sound::Wosh]Macros the Black Ver(4) uses armor to reduce damage from 18 to 18. Remaining hp is 6

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 6 HP to 46 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 81
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 19.0 hp of damage:][Sound::Clink]Macros the Black Ver(4) uses armor to reduce damage from 19 to 19. Remaining hp is 27

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 27 HP to 67 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 81
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 24.0 hp of damage:][Sound::Clink]Macros the Black Ver(4) uses armor to reduce damage from 24 to 24. Remaining hp is 43

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Mana -)Mana Regenerated 25.0 Health Regenerated 10.0Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 81
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 15.0 hp of damage:][Sound::Clink]Macros the Black Ver(4) uses armor to reduce damage from 15 to 15. Remaining hp is 38

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 47.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(4) uses armor to reduce damage from 47 to 37. Remaining hp is 44
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 17.0 hp of damage:][Sound::Clink]Macros the Black Ver(4) uses armor to reduce damage from 17 to 17. Remaining hp is 21

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 21 HP to 61 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 44
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 15.0 hp of damage:][Sound::Wosh]Macros the Black Ver(4) uses armor to reduce damage from 15 to 15. Remaining hp is 46

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Mana -)Mana Regenerated 25.0 Health Regenerated 10.0Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 44
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 10.0 hp of damage:][Sound::Wosh]Macros the Black Ver(4) uses armor to reduce damage from 10 to 10. Remaining hp is 46

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 45.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(4) uses armor to reduce damage from 45 to 35. Remaining hp is 9
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 24.0 hp of damage:][Sound::Clink]Macros the Black Ver(4) uses armor to reduce damage from 24 to 24. Remaining hp is 22

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Health -)Health Changed From 22 HP to 62 HP
with Spell:Minor Healing for 0 hp of damage: Sound[:Warble]Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 9
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Sword for 1.0 hp of damage:][Sound::Wosh]Macros the Black Ver(4) uses armor to reduce damage from 1 to 1. Remaining hp is 61

+++New Turn+++
[[Mage Turn]]Magician Action: Regen Mana -)Mana Regenerated 25.0 Health Regenerated 10.0Ashen-Shugar Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 9
[[Warrior Turn]][Warrior Action: Attacks ->with Weapon:Axe for 19.0 hp of damage:][Sound::Clink]Macros the Black Ver(4) uses armor to reduce damage from 19 to 19. Remaining hp is 52

+++New Turn+++
[[Mage Turn]][Magician Action: Attacks ->with Spell:Fireball for 49.0 HP of damage:][Sound::Crackle Boom]Ashen-Shugar Ver(4) uses armor to reduce damage from 49 to 39. Remaining hp is 0
[[Warrior Turn]][Warrior Action: Warrior has died and chooses to skip turn]
Macros the Black Ver(4) uses armor to reduce damage from 0 to 0. Remaining hp is 52

Mage Macros the Black Ver(4) Wins
[[Mage [sb=SpellBook [Fireball [name=Spell:Fireball, manaCost=15.0, minimumImpact=40.0, maximumImpact=50.0]IceStorm [name=Spell:IceStorm, manaCost=20.0, minimumImpact=50.0, maximumImpact=60.0]Minor Healing [name=Spell:Minor Healing, manaCost=10.0, minimumImpact=40.0, maximumImpact=40.0]], mana=15.0, getName()=Macros the Black Ver(4), getHp()=52.0, getMaxHp()=120.0]]]
****************************************************

Mage :3
Warrior :2
Killed Each Other :0

Debug Structure Code Below
X Deal Damage
[Warrior Action: Attacks ->with Weapon:Sword for 32.0 hp of damage:][Sound::Wosh]
X Receive Damage
Mym uses armor to reduce damage from 999 to 989. Remaining hp is 10
W Receive Damage
Jon-Tom uses armor to reduce damage from 999 to 999. Remaining hp is 0Magicia

Identify the company’s main initiative and its role in terms of social responsibility.

this topic must be on a company called Jabil circuits, out of San Jose, Ca.

 

In this assignment, the objective is to further understand some illustrative examples of how companies have accomplished the multiple tasks of meeting objectives for profit, planet, and people.

Follow these instructions to access the resource that contains case studies for analysis you will use for this assignment:

  1. Visit the Web site for the World Business Council for Sustainable Development (WBCSD): http://www.wbcsd.org
  2. Click on the link to Case Studies. These relate to corporate social responsibility (CSR)
  3. Choose one of the case studies to use for this assignment

Prepare a case analysis which addresses the following questions:

For your selected case:

  • Explain the major goals and objectives of the World Council for Sustainable Development.
  • Analyze the World Business Council’s concept of Corporate Social Responsibility and explain how this idea can help companies live up to their responsibilities as global citizens.
  • Explain the nature of the company’s operations including the company’s country of origin, number of employees, revenue sources, and any other relevant operational information.
  • Identify the company’s main initiative and its  role in terms of social responsibility.   Explain the specific actions taken by the company in this initiative.
  • Analyze the results of the initiative and the success and/or failures of the initiative.
  • Assess the main lessons learned from the initiative
  • Evaluate the application of the concept of triple bottom line performance in the case.

Write an 8-10 page case study analysis in Word format. Apply APA standards for writing style to your work. Use the following file naming convention: LastnameFirstInitial_M3_A2.doc.

Explain New Source Review (NSR), and indicate the year that it was promulgated.

Write an essay consisting of at least 500 words addressing all of the following topics (a through f):

a. Though federal air quality legislation prior to 1970 was generally considered ineffective, what aspects of pre-1970 legislation helped lead to the effectiveness of the 1970 Clean Air Act?

b. What are the key aspects of the clean air legislation beginning in 1970 that made substantial improvements to air quality?

c. Explain New Source Review (NSR), and indicate the year that it was promulgated.

d. Why would a state want to sue the U.S. EPA?

e. Do you think the CAFE standard of 35 mpg by the year 2020 mentioned on page 182 of our textbook will occur?

f. For a NAAQS parameter of your choice and a city in the United States of your choice, discuss how the concentration of your chosen parameter has changed from 1970 to the present. Do you think the Clean Air Act has had an influence on the trend? To help you get started, consider performing an Internet search on “Columbus, Ohio air quality 1970 to present” and substitute the city of your choice.

You are required to use at least your textbook as source material for your response. All sources used, including the textbook, must be referenced; paraphrased and quoted material must have accompanying citations.

Attachments:

Differential research compares two or more groups that differ on preexisting variables.

Research Proposal Part II
100 points possible
Method/Design:
State your population of interest, how and whom you will sample, and the basic study design. Provide information on proposed statistical analyses. This part should also be about 5 pages.
You will use the Differential Research Method below; I have attached a Sample Paper that will also help with this assignment.
You can use my Scholarly Peer Review articles that I attached and sent you already to help with this assignment or get your own; just include the reference please.
Compare these two groups:
Earlobe keloids surgery followed by radiation vs. Earlobe keloids surgery with postoperative steroid injections: Focus on Recurrence rates

Differential Research Methods
Differential research compares two or more groups that differ on preexisting variables. Qualitative dimensions (e.g., gender, political party affiliation, or psychiatric diagnosis) or quantitative dimensions (e.g., the participant’s age or number of years of education) can define the groups.
Whether defined qualitatively or quantitatively, the group differences existed before the researcher conducted the study. The researcher measures these differences and assigns participants to groups based on them. This classification variable is the independent variable, and the behaviors measured in the different groups are the dependent variables. Independent variables in differential research are non-manipulated independent variables.
Differential research involves measuring variables but not manipulating them and is thus conceptually similar to correlational research. This similarity means that we use the same general principles in interpreting the results from each of these approaches. Specifically, we avoid drawing causal conclusions from either differential or correlational research studies.
Note that there is a structural similarity between differential and experimental research: both utilize different groups defined by an independent variable, and the researcher measures a dependent variable on all participants in each group. Given that similarity, the same statistical procedures are used to evaluate the data from these two approaches. Thus, differential research is similar to both correlational and experimental research. Nevertheless, this similarity between differential and experimental research does not override the admonition that one cannot determine causation from differential research.

Explain complete the logistic multiple regression analysis exercise using the condom.

 

This week, you have continued your work with regression by using logistic regression. In this Application, you will perform a logistic regression analysis.

 

To prepare for this Application:

 

  • Review Chapter 19 of the Field text for a description of the logistic multiple regression using PASW.
  • Review Chapter 5 from the APA manual, “Displaying Results.”
  • Review the media resources demonstrating the logistic regression.

The assignment:

Complete Smart Alex’s Task #6 on p. 812 to complete the logistic multiple regression analysis exercise using the condom.sav dataset from the Field text. You can follow the steps outlined on p. 799 as a guide. Report your findings in APA format according to the guidelines in the PASW Application Assignment Guidelines handout. The final document should be 2–3 pages long.

Explain “Social psychologists investigate how people view themselves and others, how they interact with and influence others, and how people act when part of a group.

Social Psychology: Bringing It All Together

 

 

According to Feenstra (2013):

“Social psychologists investigate how people view themselves and others, how they interact with and influence others, and how people act when part of a group. Given the amount of time spent thinking about and interacting with other  people, it follows that much of our lives are spent with the subject matter of social psychology.”(p.xix)

 

 

This is a formal research paper and must be eight to ten pages in length.  Imagine that this paper will be used as a reference for individuals who are completely unfamiliar with social psychology principles.  This paper will provide them with an overview of the field, and explain the key principles associated with its practice.

 

Include the following components in your research paper:

 

1.   Discovering the Self – How do we perceive ourselves and our interactions with others?

 

a.   Self-concept, awareness, and self-schemas

b.   The acting self

c.   Self-esteem and self-efficacy

 

2.   Thinking About Others – What judgments do we make about other people?

 

a.   Attributions: internal, external, explanatory style

b.   Attitudes and behavior

c.   Prejudice, stereotypes, discrimination

 

3.   Influencing Others: Persuasion – How do we use the power of persuasion?

 

a.   Persuasion techniques

b.   Characteristics of the persuader, message, audience

 

4.   Influencing Others: Obedience and Conformity – What factors lead us to conform and become obedient?

 

a.   Aggressive behavior and aggression cues

b.   Prosocial behavior

c.   Relationship building, love, and attraction

 

5.   Group Dynamics – What are elements of a group?

 

a.   Types of groups

b.   Consequences of Groupthink

c.   Social dilemmas

 

After addressing the components above, reflect on the future of social psychology. Given the immense changes that our society is experiencing (both nationally and internationally), what do you predict will occur in the field of social psychology? What ground-breaking new research do you anticipate?

 

The Final Paper must be eight to ten pages in length (excluding the title page, reference page, and any appendices) and it must follow APA format. The Final Paper will demonstrate accomplishment of course learning outcomes through critical analysis of theory and research.

 

Must be eight to ten double-spaced pages in length (excluding the title page, reference page, and any appendices) and formatted according to APA style as outlined in the approved style guide.  Must include at least five references listed in APA format.

 

Analyze any ethical considerations discussed in the research and their effect(s) on the trends related to your topic.

For your initial post, choose one of the following topics in the area of childhood development to research and discuss:
•Corporal punishment

•Vaccinations

•Attachment parenting

As a psychology professional, you have been asked to provide a caregiver with your professional opinion regarding how issues related to your chosen topic may influence short- and long-term physical, cognitive, or psychosocial development in his or her child.

Using the Ashford University Library, research three peer-reviewed articles that were published within the last 10 years on your chosen topic and that either support or challenge aspects of your chosen issue. Evaluate the unique scholarly perspectives found in your research and describe the validity and reliability of the results presented. Using the three peer-reviewed articles, identify your professional position on the topic including whether or not you believe the incorporation of this element will have a positive effect on the child’s development. Apply this research to major themes of development influenced by your chosen topic and explain how the literature supports your chosen stance. Your explanation should take the form of a persuasive discussion intended to help the caregiver respond positively to your advice as a psychology professional. Analyze any ethical considerations discussed in the research and their effect(s) on the trends related to your topic. Include the complete references for your three articles at the end of your initial post.

Part II

Prior to completing this interactive assignment, please read the final Program Proposal guidelines in Week Six and review your work in the assignment from Week Two. You may also review the Federal Program Inventory for ideas on creating your presentation

For this interactive assignment, you will present a synopsis of the program you began working on in the Week Two assignment to your classmates. For this presentation, you will create a screencast presentation of up to 5 minutes in length. You may use any screencasting and presentation software you choose. (Quick-Start Guides are available for Prezi, Screenr, Screencast-O-Matic, and Thinglink for your convenience.) The presentation must include the following required information taken from the Program Proposal assignment, which is due in Week Six.
•Title Information:

◦Program title

◦Target population

◦Geographic location

◦Agency you represent

•Purpose Summary:

◦Briefly propose your solution(s) for the contemporary issue you chose in Week Two.

◦Briefly explain how you intend to apply developmental theory and research to policy and community in your program.

•Organization Description and Qualifications:

◦Explain what qualifies the agency to create this specific program (education, experience, history, etc.).

•Background:

◦Use information from one of your chosen studies to describe why your program is necessary and appropriate for the chosen group.

◦Present a brief summary of the relevant research published within the last 10 years explaining human development in the context of both historical and current trends.

◦Provide a short evaluation of the unique scholarly perspectives and research in the field of developmental psychology as they relate to the specific program being proposed.

•Program Narrative and Procedures:

◦Briefly describe the program and its introduction to your community. Include a short analysis of any ethical considerations for the deployment of the program using elements of developmental psychology research and practice to support the suggested implementation.

•Program Timeline and Cost/Benefit Assessment:

◦Explain when you think the program will become “active,” how long will it run (or how often), and one way in which your program’s benefits outweigh costs to the community.

•Program Evaluation and Expected Outcomes:

◦Explain the expected outcome(s) from your program and at least one method you will use to assess the outcome(s).

Use a presentation tool of your choice to create a visual presentation that includes the required information as well as compelling imagery related to your program. Each image must be retrieved and cited based on current copyright laws. You may wish to use the PSY605 Where to Get Free (and Legal) Images guide for assistance with accessing freely available public domain images and/or images licensed through Creative Commons. Keep in mind that the goal is to persuade others that this program is both necessary and creative. Regardless of the mode in which you create your presentation, eye-catching visuals can be very powerful. You are encouraged to be creative and choose images you feel help to highlight the positive aspects of your proposed program.

Create a script for your verbal portion of the screencast, in which you walk your audience through the important points of your program. Include APA citations within the body of the script. Utilize a screen casting tool of your choice to record a screencast of up to 5 minutes displaying your visual presentation as you read your prepared script. It is highly recommended you practice reading through your script while displaying your visual presentation before recording your final product.

In the body of your initial post, include the title of your program and the link to your screencast presentation. Attach your visual presentation and your script with APA-formatted references to the initial post before submitting it. If you use an online presentation software such as Prezi, you may include a link to the

Explain about Life cycle Management.

Life cycle Management
EPM946
The name of the module is Lifecycle Engeneering
The software needed is SureTrack and Risk. Please, make sure to use the correct software.

“I want to make sure that they fully understand the coursework meaning like they know for sure what they will be doing.

I also need some who is able to work with 2 softwares: “Sure Track and Risk” and I want to make sure that they will be able to do the required work in a good quality!”

https://www.youtube.com/watch?v=4O2MYAZ94og Its called “Sure Track”, please have look at the youtube video.This’s what the software is. There is another one called “@Risk”

Discuss about analysis instruction followed.

INSTRUCTIONS NOT FOLLOWED: please follow the instruction the only thing that the writer didn’t do it is the diagrams and it was in the instruction.So the thing that I want the writer fix it, is just the get the floor plane for each building and architectural section for each building and I need ((diagram for each floor plane building)). The diagram do it by hand. do not search it from google. Nothing to do with the essay. And I will upload one of my friend essay to know how he did the floor plane and how he did the architectural section. Also, if you don’t found the floor plane and architectural section, you can change the buildings and get a new buildings and change the essay.

That’s the comment that I got from my teacher

Please take care in your submissions. The essay says “insert surname here.”

I think you’re missing the diagrams. Please see me if you didn’t understand the assignment. You have the images necessary for the trabeated structure, but you haven’t done the analysis through diagrams. Please resubmit.

Briefly Describe the fighting or treating of illness.

Written component – Health is a Battlefield Report Write the relevant Data for your Organ and Disease original wording crucial. Quotations must be clearly marked in italics or quotation marks as well as footnoted. Information should be footnoted as well. Bibliography assist: http://www.easybib.com/cite/view (Links to an external site.) Suggested topics. I. Describe the organ impacted by the disease – Organ ______________ A. Describe the Anatomy of organ, including its parts. Explain its place and general function in the organ system. Include dimensions and locations. B. Functions and physiology – how does this organ accomplish its unique functions (for example: contraction for muscle, or digestion for stomach, action potential for nervous system? C. Histology – describe the microscopic anatomy (cell types) and how the cells support the functioning of the organ 2. Describe the illness associated with this organ. Include: a. signs and symptoms b. Pathology, including Etiology: the origin or cause of the illness c. How does the illness cause its damage? d. Briefly Describe the fighting or treating of illness. How do these treatments help return normal functioning to the organ/patient?ource _ 3. Case study: explain the impact of this illness in the lives of individuals, choose a. OR b. (not both) a. Interview someone you know suffering from an affliction of the organ you have chosen, or a health professional who treats patients suffering with this ailment. Record or summarize the interview. b. Read an in depth case study from a book, magazine or other article. Summarize this case. Include source or name and date interviewed _ You may wish to include glossary of technical terms any terms a patient might not understand. Define in your own words, or include explanations in the body of the paper.